In the Lady’s Ward of Sigil, there is a campus, upon which stands a ramshackle building. It is encrusted entirely with dark spires, oddly placed balconies, dramatic porticoes and massive, filthy windows.
This is the Municipal University of Sigil, founded in ages past by a group of very rich Guvners and certain planar academics, who chose to remain tastefully anonymous.
It was once one of two great educational
institutions in the city, along with the Tzunk College of Academic Arts,
a flashy and garish place founded by a Prime archmage called Tzunk, who was obscenely
rich and entirely tasteless.
It is often said the Cage has no universities left, despite
the very obvious fact that the Municipal University still stands. Tzunk’s
College was inherited by The Fated through an obscure contract clause
upon his death in the Plane of Fire – while the Municipal University has
suffered a fate perhaps more akin to undeath. It is a slow decay, a loss of
funding, a dwindling student base, and an increasing amount of professorial
positions dominated by out-of-town liches with tenure.
Entire wings have been shut and the hearths put out to
conserve heat and money. The remaining students cluster in the central building
to learn nonsensical courses like physics, chemistry, and literature.
For History and the Arts, one would be better served by the
ancient Bardic Colleges of Arborea and Elysium. For Economics, the courses
offered at the Exchange in Tradegate are unparalleled, if expensive. And all
the best lawyers are trained in Dis.
This is all, of course, an utter digression.
Certain radical scholars yet gather in the dusty halls of
that ancient and much maligned institution, to discuss a theory – there are
only really three cities in creation.
It is such a maniacal and sweeping statement as to astound –
but there is method in this madness. For all of recorded history, these three
cities have been constants. All others are their imitations and their shadows.
Each holds a claim to being the first city ever built, and each distorts around
it the weft of history and politics. They are arranged pleasingly: one on an
Outer Plane, one on an Inner Plane, and one at the very centre of everything – perspectivally
speaking. They even follow the rule of three.
The cities are Sigil, Dis and The City of Brass.
And Brass is the one I want to talk about.
CITY ON THE SEA OF FIRE
The City of Brass is the biggest city on the Inner Planes.
It is probably the second-biggest city in all creation – Sigil is definitively
more populous, but Dis eludes the conventional census. It sprawls across a
massive artificial island that spikes up from the wind-swept, ashen shore of
the notorious Sea of Fire.
The Sea is not magma, as many suggest, but an elemental
liquid which is fire. It breaks all the rules of physics and logic, and
mentioning this will paint you as a Prime quite quickly (or a crude, as
the Inner Planars would put it).
Here, the Sea of Fire sweeps up against the mind-boggling
expanse called the Desert of Ash, a plain of ash in every tone from grey to
black that swirls, churns, shifts and burns, ever changing in size and deadliness.
The lack of water is absolute – open water in either of
these locales is more likely to become a steam explosion than salvation.
What better place to build a city? It is, of course, made of
Brass. Or at least, the famous parts of the old town and the docks are. The
slums are baking stone, and the fortresses are steel, heated cherry red by the
flames.
A powerful enchantment lies across this place, laid by the
ancient founders. The heat here is almost unbearably cold for the locals – and
only dangerously hot for outsiders, as opposed to instantly fatal.
From here, the founders and rulers of the city – the
powerful Efreeti – base their power, conduct their trade, and proclaim their
rule over the entire Plane of Fire. None of the other Genie polities are so
bold.
The Efreeti are apparently a natural occurrence – like all
genies, they are formed when a soul left adrift becomes saturated with
elemental energy and creates a body from will and concentrated elemental power.
The Efreeti are raging fire and shifting smoke.
Among themselves they are, I am told, as kind as may be
expected from any folk. But the face they present to visitors to Brass is one
of power, decadence, and brutality. Perhaps there are those Efreeti who wear
the mask too tightly, and forget how it can be removed.
The Efreeti are ruled by their Grand Sultan, who resides
within the vast and opulent Charcoal Palace, within the district known as the
Furnace. The Grand Sultan, whoever they may be, has not provably left the
Furnace in the last ten millennia. Efreet do not age, so perhaps the same
flaming hand has guided Brass all that time? Or have a hundred scandalous
successions come and gone?
Cynical foreigners wonder aloud in the cafes of The Plume:
is there even a Sultan at all?
Whatever the case, the Sultan’s laws reach across the city,
and far across the Sea of Fire, to the City’s distant colonies upon shores of
magma and coal. The punishment for each and every infraction is common
knowledge: Slavery.
Brass is built on it. Dis is built on suffering, yes, but it is the esoteric suffering of those judged sinful. Not so in the City of Brass, where the hot metal collars clamp the necks of the innocent and the accused.
‘The
buildings may be brass,’ goes the saying ‘but the foundations are bone.’
Of the three million people reportedly living in Brass, at
least a million are slaves. Nowhere – even in the lower planes – is such an
unparalleled crime against liberty committed. It should not fall to me to tell
you, this is unacceptable. Many in the multiverse – not least the marids and
djinni who oppose the Efreeti – would see this injustice ended. But the Efreeti
are powerful, and Brass is even stronger than them.
The sufferings of the enslaved are inescapable in Brass, and
every interaction with the city is viewed through that lens. The markets,
cafes, and boulevards are choked with slaves. For those coming from the almost
ungoverned streets of Sigil, the change is unsettling.
(If your players are anything like mine, they’ll want to
topple the Efreeti and free all the slaves. Let them, if they put the work in.
Make it the whole campaign, if they want.)
Some of those self-same heretical scholars whisper a story:
That Brass is no mere city. That Brass is alive, that Brass has within
it a mind – perhaps similar to the L__y of P__n, but of course, not too
similar.
The words of ancient elementals carry strange implications.
A dead god of fire, magic and metal. A screaming delve. A magmatic titan, cast
to the shore in the eons when the gods were young. A foundation built not just
on the bones of slaves, but also on the bones of gods.
Does that ancient voice still speak? Do the efreet hear it?
Who truly rules the City of Brass?
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