Showing posts with label Slush. Show all posts
Showing posts with label Slush. Show all posts

Tuesday, 9 February 2021

A World in 13 Items

 Equipment:

  1. Battered black armour, wrapped in silk, inside a cuir bouilli box. 
  2. Hammer. Two small silver bells hang from it. 
  3. Iron crock-pot full of nails and tacks. 
  4. Battered keelboat, with apotropiacs painted on the outside. 
  5. Small oilskin tent. Can be set up inside a keelboat. 
  6. Whale jaw covered in scrimshaw blasphemies. 
  7. Seal-skin and wool parka. Has a multitude of names sewn into the lining. 
  8. Shard of unmelting ice. Kept inside tin flask. 
  9. Brass brazier. Covered in symbols. Unlit.
  10. Holy icon made of latten. Kept in oilskin and wicker case. 
  11. Sturdy hobnail boots. Steel toe-cap. Single silver nail on each toe, pointing forwards. 
  12. Large knife etched with a coat of arms. Kept in exquisitely embroidered sheath. Isn't sharp.
  13. A Codex of Evils and Infernals, massive and moth-bit, kept wrapped safely in two layers of oilskin and silk, within a large rosewood chest, with three locks. 

Thursday, 21 January 2021

Death, Souls and the Afterlife


Just a rambling post on metaphysics in my Planescape.

Death

Is much the same.

Musket shot, sword stab, dragon fangs, purple worm venom. The degradation or destruction of the fleshy prison causes the soul to abandon it’s hiding place below the heart.

Legally and metaphysically, death only occurs when the soul leaves the body, and does not return. Then, it travels on towards its final rest.

Undeath is an entirely different matter.

Souls

A small orb of raw magic. The cause and effect of a being’s personality. Souls are linked to cognition – Animals have souls, but they’re a different species of soul to thinking mortals, like Flumphs, Orcs, Halflings and Dragons.

It’s a broad category.

Souls are formed in one of the two ‘planes’ that border the outside of reality – called the Positive Energy Plane, to be plain, but also called fancy things like the Radiance, Great Gleam, Doors of Guf, the Beginning Path, the Origin, the Song of Worlds, the White Eel, all that, depending on your local lore of choice.


Magic coursing through the Positive Energy Plane forms together, creating a soul, a mote of potential, a space for dreams to grow in. These travel across the Multiverse (often passing through Elysium and the Feywild, the planes metaphysically ‘closest’ to the Radiance) and join a creature at the moment of it’s birth, or shortly after. From there, the soul is the ground upon which personality, cognition and magic grows.

The Guardinals of Elysium consider shepherding souls-to-be their most sacred duty. The Fey usually try and eat them or catch them in nets.

The souls, which are metaphysical more than physical, heed neither protection nor hindrance, not even from the Gods. The Gods take this as something of an insult from a Multiverse larger even than them.

It is only once a soul’s been loaded down with the baggage of a life lived that things like Fiends, Liches and Gods can actually get their arcano-physical mitts on it.

It has been said that, before the Gods, souls simply continued on their way after death, and returned to the other ‘plane’, the End, the Great Void, the Black Eel, the…


You get the idea. The Negative Energy Plane. There, they dissolved quietly back into raw magic, to flow slowly back round to the Positive Energy Plane, and to once again re-join the original Great Wheel, the Wheel of Reincarnation.

Souls retain some memories of past jaunts through the multiverse, woven into the fabric of the thing, when parts of old souls are bundled together into new.

The ‘Negative Energy’ which is supposedly responsible for necromancy is actually a sort of dissolved soul-slurry drawn from that Plane. 

Actual Negative Energy is raw entropy, which doesn’t exactly start making a corpse shamble around, now does it.

Afterlives

Of course, no system exists without flaw.

Souls slipped, quite often, ‘through the cracks’, as it were, on their way out of Reality. Some got stuck in certain planes, and changed irreparably: to the Elemental Planes, the oldest Genies, to the Upper Planes, souls became Lanterns, and eventually Azata, Guardinals and Lammasu. 

On the Lower Planes, souls became Larvae, and slowly grew, like a potato rolled under the sink, into Baatorians, Baernaloths and Obyriths.

Some say the eldest of these ancient creatures can still remember the lives they led as Paleolithic hunter-gatherers. Who can say for sure?

Pazuzu the Obyrith may look scary now, but his original death was due to eating a weird mushroom he found in a swamp. He's still insecure about it.

This was all before the ascension of the Gods, of course. The Gods arose, from their obscure origins, and decided a few factors:

  1. The Outer Planes are to be divided among the Gods. Leave the Elemental Planes to the remaining Primordials and those strange Genies we’ve been hearing about.
  2. We all need an incentive for people to worship us, since we’re Gods and belief is akin to food and water, to us.
  3. We all need big armies of followers because we’re going to kick the fuck out of each other, at some point soon.

So, the Outer Planes became Afterlives. 

The Gods, assigning (honestly kind of arbitrary) moral categories, began to capture souls heading for the Negative Energy Plane and shunting them off to whatever noodly little afterlife the Gods agree they deserved.

With the new influx of souls, the Gods of the Upper Planes began ascending worthy ‘Lanterns’ into Aasimon (or Archons or Angels, whatever floats your taxonomic water-craft).

Down in the Lower Planes, souls were being used as fertile grounds for the creation of armies. 

First, the Baernaloths, ancient kings of Hades, undertook an uncontrolled spree of creation - the most famous result being the Legion of Hell, or Yugoloths, a vast alliance of all the weird bespoke fiend-species that the Baernaloths cranked out. Others include Barghests, Oni, Night Hags, and all those charming denizens of All Hell. 

A Baernaloth, seen here considering The Hubris of Flesh

And second, Asmodeus, God of Oaths and Cruelty, created the vicious hive of bug-fascists that refer to themselves as the Baatezu. About one century into their existence, the Baatezu declared war on every other Fiend in existence, sparking the largest war to ever exist, the Blood War. 

The Obyriths used the souls they could steal to make sentient bioweapons, primarily to use on each other, then those bioweapons started calling themselves ‘Tanar’ri’ and overthrew the Obyriths. Now only a few Obyriths remain to lurk in dark spaces and abyssal spheres. 

An Obyrith, frankly embarrased about this whole Tanar'ric Uprising business.

The Baernaloths were killed by their rebellious creations (mostly), and the Baatorians were wiped out (with the exception of the Kytons) to get access to the green steel that grew in their bones, to feed the Baatezu warmachine.

A Kyton - likely thinking 'We really shouldn't have trusted that Asmodeus guy.' 

Eventually, a Petitioner, a soul construct held in an afterlife, will degrade and fade into the planes after millennia, re-joining the cycle. The main upshots are:

  1. Very Powerful Dead Mortals, whose long-lived souls have accumulated a lot of magic. 
  2. And a much slower cycle of reincarnation.

(Some people, such as the Believers of the Source in Sigil, have figured out a way to dodge the Gods, somehow, and reincarnate relatively rapidly– usually with about half of their memories intact.)

Saturday, 9 January 2021

Slush Glacier 2: The Slushening

 Slush Pile Stuff, Go:

  1. A setting that’s two mirrored version of the same timelines. Meet your counterparts in the other realm. Two realms, one pantheon. 
  2. Large, round, floofy birds that can inflict paralysis with a magical glare.
  3. Entire society of immoral immortals driving fast cars.
  4. Blue Man of the Minch, serial killing in waterside karaoke events, killing the worst singer. Cop with the Voice of an Angel.
  5. First Colony on Mars is a Penal Colony. 
  6. A whole continent hidden behind a giant storm in a medieval fantasy world with like, trains and guns. South polar. 
  7. A flying continent riven with mines and blessed with an eternal breeze. 
  8. Hobgoblins with steampunk/magitek mini-mechs. 
  9. A fantasy world where the lost treasures of the past include like, radios, electricity and computers, alongside powerful magic. Post magi-nuking. Final Fantasy + Mad Max, in a sense. Post-apocalyptic. 
  10. The Thri-Kreen Clans of the Mantidar Desert are famed for their chronomancy. 
  11. Magic crystals/sand that form in the bodies of magical creatures, necessitating their hunting.
  12. The Outer Wilderness, where the Dog-Kings and Eyeless Men rule. 
  13. Some evil fuckin psychic egg. Sits in a temple on a wrack-covered island and directs legions of grey-cloaked thugs and magic eating serpents. 
  14. The Elves are a little pissed off because the Snailfolk have taken over the ruins of their ancient capital, and all the elegant swordselfship in the world can’t move a half-ton regenerating snailkin. 
  15. The Drow are, like all elves, blue, and descend from an Elven army that tried to colonise the Underworld 900 years ago - and succeeded. Their capital, Ytax, used to be the city of the Gods of the Underworld, but they Drow killed half of them and subjugated the rest. 
  16. An ancient, powerful ghost that’s paid in coin and magic to defend an underground entrance to a great city. 
  17. Giant Shimmering Sea Toads. Magic resistant, thick-skinned and large. 
  18. A privately owned prison created to feed a Misery-Spirit.